Blog about odd games and vpets! Right now only about Love Chu. Let's hope for more posts someday.
15 April 2023
07 April 2023
04 April 2022
Make 10 - where math and adventure meets!
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| German box art |
22 March 2022
Dinokun overview

05 March 2022
RSI/Fibromyalgia and how I saved my butt from it
27 December 2021
I made a game on GB Camera and here's how I did it! (save file included)
| Attack of the Fluff Monster, gameplay captured in an artsy photo |
"I have 30 screens, 4 colours, and a screen resolution around 160x144px to use.
You get a bonus if you correctly guess what I'm planning to do."
~ Yours truly, on Twitter, 11:49 AM · Jan 23, 2021
26 December 2021
What IS a GameBoy Camera?
| Two GameBoy Cameras, my GameBoy, and GB Operator to bring my saves to the computer. Also a dinosaur, for a good measure. |
20 September 2021
GYAOPPI II in-depth overview and instructions
GYAOPPI II in-depth overview and instructions
part of Gyaoppi coverage (October 2018)
I have never really been able to post my writings and findings due to time limits, neither this file is fully finished. However, I have been receiving questions and inquiries about Gyaoppi so I decided to post whatever I have written (and abandoned) now. I hope this information will prove useful to some regardless. I will soon try to find a way to post my other findings and data I recorded in spreadsheets...
13 February 2021
Gift - a tale of an odd gift
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| Fanart by yours truly. |
05 February 2021
Mothra Tamagotchi: Ghogo & Mothra eggs
Back in mid-late 2019 I focused my v-pet attention onto Mothra Tamagtchi. Truth to be told, I'm not really fond of Bandai's vpets, but I find this one quite enjoyable. I really like the cocoon mechanics, and the overall gameplay feels a bit closer to my heart. Plus, I used to be a Godzilla franchise fan, and Mothra is a really cool Kaiju.
But anyway! Those who don't know, Mothra Tamagotchi was known for hiding a secret: decades have passed and no-one could get certain characters to lay those elusive, mystical eggs.
I remember being overly busy with my gamedev stuff in the late 2019, but I kept my Mothra alive to entertain myself while working. This vpet gets really needy in its late age, though! But somehow I managed to make both Ghogo and Mothra to lay the egg, and even recorded the process. And I also somehow forgot to write about it here... I blame it for being overworked at that time.
But enough about that, let's get to the main course, the video!
And the original Twitter post: Mothra egg (feel free to follow me there btw! I do dinosaurs & art, and RT adventure game things).
13 November 2020
The Four Horsemen of Bad Minigames!
06 December 2019
Rikou No Koibito: clock setting shortcut
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| On this screen press Esc and Enter simultaneously. |
02 October 2019
Fossil League [DS] p.1 - Gameplay & Story
Around early 2019 I played a rather obscure Nintendo DS game released in the West in 2007 (according to the Fandom Wiki), similar in gameplay to Pokemon. It was Fossil League: Dino Tournament Championship (Jap: 恐竜王者決定戦 恐竜グランプリ). Yeah, the full title is quite long. It was developed by MTO (in 2006) and localized by D3Publisher of America. Any other information is really scarce on the Internet, but MTO's website still has a page for this game (link). And it looks like they have yet another, and even more obscure, DS dinosaur game in their record... Hmmm, tempting.
Some screenshots were taken during my original DS playthrough, while others were taken via DS emulator to supplement the text.
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| Fossil League box art: Japanese and Western (US). Shows a quite change from the Japanese release, doesn't it? I enjoy the clipart quality. |
23 September 2019
Gyaoppi II spritesheet & hotkeys
05 September 2019
Love Chu 2: the most exhaustive guide
Love Chu & Love Chu 2 manuals
Manual summary. Lovechu1 has only rice as a food option; the hungry meter exists as a bowl of rice in the Status screen; its cardbox has „mandarins”written on it (instead of emotions of Lovechu2's); It doesn't sulk in the cardbox either (it still won't perform some activities the player asks it to do); Its current Mood is written in words, rather than being displayed as the face icon. There are some other minor gameplay/UI differences (which were improved in Lovechu 2).










