Showing posts with label vpet. Show all posts
Showing posts with label vpet. Show all posts

07 April 2023

Aquapalz/Pocket Aquarium Overview


Aquapalz/Pocket Aquarium Overview.
Note! This post goes with the manual & package documentation!

22 March 2022

Dinokun overview

It's time to write about what I think is possibly the absolute worst vintage v-pet ever made. And I feel that its programming is kind of glitched too. At least in the baby stage. Why? because there's no way a sane human being would make a v-pet this annoying!

20 September 2021

GYAOPPI II in-depth overview and instructions


 

GYAOPPI II in-depth overview and instructions

part of Gyaoppi coverage (October 2018)

I have never really been able to post my writings and findings due to time limits, neither this file is fully finished. However, I have been receiving questions and inquiries about Gyaoppi so I decided to post whatever I have written (and abandoned) now. I hope this information will prove useful to some regardless. I will soon try to find a way to post my other findings and data I recorded in spreadsheets...


by Karolina 'Twarda' Twardosz

05 February 2021

Mothra Tamagotchi: Ghogo & Mothra eggs

Back in mid-late 2019 I focused my v-pet attention onto Mothra Tamagtchi. Truth to be told, I'm not really fond of Bandai's vpets, but I find this one quite enjoyable. I really like the cocoon mechanics, and the overall gameplay feels a bit closer to my heart. Plus, I used to be a Godzilla franchise fan, and Mothra is a really cool Kaiju.

But anyway! Those who don't know, Mothra Tamagotchi was known for hiding a secret: decades have passed and no-one could get certain characters to lay those elusive, mystical eggs.

I remember being overly busy with my gamedev stuff in the late 2019, but I kept my Mothra alive to entertain myself while working. This vpet gets really needy in its late age, though! But somehow I managed to make both Ghogo and Mothra to lay the egg, and even recorded the process. And I also somehow forgot to write about it here... I blame it for being overworked at that time.

But enough about that, let's get to the main course, the video! 

Care details: Good care overall, killed after becoming too needy (17/18 days old). Some care mistakes were done.
Ghogo died on 7th Nov. 2019, Leo Mothra1 died on 26th Nov. 2019.

And the original Twitter post: Mothra egg (feel free to follow me there btw! I do dinosaurs & art, and RT adventure game things).


06 December 2019

Rikou No Koibito: clock setting shortcut

While Rikou No Koibito was covered numerous times on YouTube, I failed to find a clear answer to how to set up the clock again, after the game starts. So here it is, hopefully easy to find by anyone who also owns this rare pet (and I hope someday Google will show my posts higher so the info is easier to find).

If your dating sim has the inaccurate clock issue (running too fast), here's the trick:

On this screen press
Esc and Enter simultaneously.

On the default main character screen press Esc and Enter at the same time and hold them for about 1 to 2 seconds. You should hear a beep and you will be automatically taken to the clock screen, which is now paused. Press Enter to adjust the time, and the rest follows same formula as when starting a new game.

There, now you don't have to quit the gameplay because of the inaccurate clock.

23 September 2019

Gyaoppi II spritesheet & hotkeys

In late 2018 I did a research about Gyaoppi II. While I haven't come into a good conclusion, regarding its growth requirements, nor my research is fully completed yet (as I planned cover more pets), I managed to get all of the 10 forms of the dinosaur in Gyaoppi II. Originally I wanted to include the spritesheet in a fully-fledged post, however my time is limited (and these pets takes a bit to grow).

Maybe someday I will be able to do a proper comparison, but as for now, let's share the complete spritesheet of Gyaoppi II. And the useful button combinations too - not widely known (or so it seems) on the internet.

05 September 2019

Love Chu 2: the most exhaustive guide

Exuse the small text! Feel free to adjust the zoom level of your browser. The guide is best read in pdf form, so if you ever need it, contact me and I'll share it with you.

Love Chu & Love Chu 2 manuals

(Extract from the guide, for easy access!)


Manual summary. Lovechu1 has only rice as a food option; the hungry meter exists as a bowl of rice in the Status screen; its cardbox has „mandarins”written on it (instead of emotions of Lovechu2's); It doesn't sulk in the cardbox either (it still won't perform some activities the player asks it to do); Its current Mood is written in words, rather than being displayed as the face icon. There are some other minor gameplay/UI differences (which were improved in Lovechu 2).